![]() In the demo, the purple boxes warp you around to different parts of the level, while orange boxes take you to minigames. Orange and purple warp boxes are different.Gold flagpole goals are not yet implemented.Sounds for the star coins do not change with pitch whenever you get another coin. This would not be revealed for a few more months. The game logo used on the level select is not the game's final logo.If you ground-pound on the note block, both will occur. If you jump while on them, they'll play a note scale, and if you do this repeatedly, the pitch of this note scale will change. If Mario simply bounces on them, they'll play random sound effects, including this Yoshi sound. The note blocks behave differently in the demo, as well.The game over music has an extra instrument: A banjo!."Fast" versions of music (when the timer speeds up) start off with the main melody of the track, rather than starting the whole song over.The note blocks use the early sound left unused in the final game.The banner and icon are the default SDK ones. This is roughly three and a half weeks prior to E3 that year (June 7-9, 2011). On the 3DS Home Menu, the game's home menu title has a build date of at 13:50:23 (1:50:23 PM). 13 Super Mario Galaxy Dialogue Icon Font.9.6 SeSyBeatTestBgm1_1 and SeSyBeatTestBgm1_2.
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